As a player and a GM, there’s nothing more boring than a miss. So here’s a house rule that I’m wanting to try:
On a missed attack roll, the target’s AC is reduced by 1 until the start of their next turn.
This represents being hemmed in by multiple attacks, being feinted into lowering your guard, or having your shield knocked out of position.
Benefits:
- Makes battles against multiple foes more dangerous.
- Makes battles faster (should result in more hits).
- Fewer “wasted” actions.
- Provides more information with which to interpret and describe the results of a miss or hit.
Drawbacks:
- A little more record keeping.
Thoughts? Improvements? Let me know if you get a chance to test this in the wild!
