(All links go to DnD Beyond)
I mentioned in an earlier post that I had created a custom druid spell list for my upcoming Drakkenheim campaign. Due to audience demand, I present it here without preamble (well, okay, with little preamble). My goals were to eliminate the “elementalist” vibe, put the focus back on Nature with a capital “N,” and quietly remove spells I hate (Guidance, Goodberry).
For comparison’s sake, here’s the current 5.5e Druid Spell list: Druid Spell List.
Cantrips:
Level 1:
- Animal Friendship
- Detect Poison and Disease
- Ensnaring Strike
- Entangle
- Fog Cloud
- Hail of Thorns
- Ice Knife
- Purify Food and Drink
- Speak with Animals
- Thunderwave
Level 2:
- Animal Messenger
- Barkskin
- Beast Sense
- Darkvision
- Enhance Ability
- Locate Animals or Plants
- Pass without Trace
- Protection from Poison
- Spike Growth
- Summon Beast
Level 3:
- Call Lightning
- Conjure Animals
- Meld into Stone
- Plant Growth
- Sleet Storm
- Speak with Plants
- Water Breathing
- Water Walk
Level 4:
- Blight
- Conjure Woodland Beings
- Dominate Beast
- Freedom of Movement
- Giant Insect
- Grasping Vine
- Locate Creature
- Stoneskin
Level 5:
Level 6:
Level 7:
Level 8:
Level 9: